![kotor 2 gameplay menu dialogue kotor 2 gameplay menu dialogue](https://i.ytimg.com/vi/wt38W4gUsS4/maxresdefault.jpg)
- KOTOR 2 GAMEPLAY MENU DIALOGUE HOW TO
- KOTOR 2 GAMEPLAY MENU DIALOGUE MOD
- KOTOR 2 GAMEPLAY MENU DIALOGUE PATCH
- KOTOR 2 GAMEPLAY MENU DIALOGUE WINDOWS
Repeat the EXE patching process on a backup EXE if you want letterbox scalingĬopy 1.1 pazaakgame.gui to your Override/ If you have Polish version, you can run EXE patching process If your resolution was not previously supported, copy new.
KOTOR 2 GAMEPLAY MENU DIALOGUE HOW TO
There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.This may be fixed at some point in the future. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. You might notice 1280x1080 in 21:9 even though it is not 21:9. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. This package omits statussummary.gui and dialog.gui.Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This is caused by the very low quality graphics being scaled up to provide the border overlays. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them.
![kotor 2 gameplay menu dialogue kotor 2 gameplay menu dialogue](https://i.imgur.com/BfgfArb.png)
The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map screen is scaled up, but the map itself is not.The blue hilight borders had to be removed from around the characters to maintain a clean look.
![kotor 2 gameplay menu dialogue kotor 2 gameplay menu dialogue](https://cdn.mos.cms.futurecdn.net/d0acc3e4cd0c5b78b2e126d7d6b7c872-1200-80.jpg)
The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. For numerous reasons, you will want to get a high resolution menu art package. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. This package does not contain any higher resolution artwork.The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. Tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
KOTOR 2 GAMEPLAY MENU DIALOGUE WINDOWS
It gets you the main menu, some dialogs, and the in-game HUD elements.ĭarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications. Here is that 'safe' list, in case you are unable to modify your executable: There are a few of the GUI files in this package you can use without modifying your executable. If you are trying to get high-res menus for one of the resolutions supported by default (800圆00, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. Nothing in this package will give you any additional resolutions available. You should already be successfully running the game at the resolution you are trying to get menus and UI for. This is not a resolution hack or widescreen patch, such as you get from using UniWS.Remove the GUI files, restore the original backed up version of your swkotor.exe file.
KOTOR 2 GAMEPLAY MENU DIALOGUE PATCH
The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version. The details for this process can be found in the package README.pdf file. Here is a list of the currently supported resolutions:įind the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. It should be compatible with any Steam version that uses UniWS. This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It scales the menu screens up so that they fill the screen. This package is designed to be used *after* the widescreen patcher has done its work. Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. The tyrrany of 640x480 menus and 6-item lists is over.
KOTOR 2 GAMEPLAY MENU DIALOGUE MOD
Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic.